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Tuesday, 14 April 2009 10:23
Hi, thanks a lot :) I'm in process of building kind of "sound game" in which accessing sound spectrum data for particular sounds separately (instead of built-in global SoundSpectrum) is essential. Regarding PB i think that with few hacks it's possible to force it to process arbitrary data - in form of bytearray or even vector... Main problem may be it's inability of computing more complexed algorithms ( lack of loops, arrays etc ). I'll post any progress I'll made in this subject :) Hope to stay in touch :)