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Tuesday, 14 April 2009 10:23 |
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Hi, thanks a lot :)
I'm in process of building kind of "sound game" in which
accessing sound spectrum data for particular sounds separately (instead of built-in global SoundSpectrum) is essential.
Regarding PB i think that with few hacks it's possible
to force it to process arbitrary data - in form of bytearray or even vector... Main problem may be it's inability of computing more complexed algorithms ( lack of loops, arrays etc ).
I'll post any progress I'll made in this subject :)
Hope to stay in touch :) |